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In terms of units, we outnumber the enemy two to one, and in terms of power, we outnumber them three to one. With Zeke's help, there's not much to this battle. To be fair, he does have an army under his command. Yes, Zeke is probably the only one Fire Emblem character who, upon seeing their loved one is on the battlefield, just switches sides, instead of mindlessly attacking until they're given a talking to. Since we have Teeta on our side, it should be an easy fight in more sense than one. Now, it is finally time for the main battle of this update. Cleive also gets promoted to Paladin and Claire to Falcon Knight, because of the title of this update. I also grind Force to level 10 and promote him to Knight, even though he won't see much use in coming battles. The grinding is done at the Thief Shrine, back around the beginning of the game, since the thiefs have a chance to randomly drop an Angel Ring and are pathetic enough that they are almost unable to hurt Teeta. Without Claire around to massacre the enemy, even though she is so much less durable than Catria, the way to the revival shrine becomes a bit complicated. In the game, our first order of business is to revive Claire and to grind Teeta up to level 7, where she learns her version of the Illusion spell.
#LORD OF RIGEL SPACE GAME UPDATE UPDATE#
Since I'm leaving tomorrow to spend the holidays in seclusion, away from the baleful influence of The Internet, I may be able to finish some updates then and give another update soon after New Year. Welcome back to Let's Play Fire Emblem Gaiden and its last update for this year. At the moment we are also looking for some additional art talent although our current team is rather small (currently two dedicated 3d artists and one 2d artist).Part 28: Chapter Four, Part Seven: THE DICK MOVE Part 27: THE DICK MOVE Their ships are "spiky" and asymmetrical too for a quick contrast.Īnyway I'm hoping to occasionally update this thread as art gets done. With the Kats we wanted something that felt like many of the honorable warrior species in scifi (Kzinti, Klingons, Kilrathi). With the humans we wanted a symmetrical look that felt somewhere between the sleek look of the Federation and the more militaristic look of Star Wars' Empire. However we regularly update Facebook and Twitter: We post pretty frequent updates on the website including development articles and weekly status updates! frigate, destroyer, cruiser) has a set model, but ship classes themselves are fully customizable. Overall the idea behind the different fleets for each species is to have them instantly recognizable in silhouette.
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But art wise we have some fun ships from two of the species so far the Humans and the Kzinti-like Katraxi. We've had a bit of progress over the past few months, particularly on the programming front of things. There's a number of indie 4x games out there like Stardrive and MORE, but we're hoping to add a bit of extra polish and character above some of the current titles out there. This led to Lord of Rigel getting started. So a few of the other developers for the freeware BSG Diaspora and I a few months back decided we wanted to start work on a commercial 4x space strategy game project.
#LORD OF RIGEL SPACE GAME UPDATE DOWNLOAD#
Download the galaxy generation demo here: